wannabeanimator:

Q: I was wondering if you know of some good place to study animation online


Now, I assume you’re looking for an online college of sorts, and to be honest, I don’t know much about them. Maybe some of my followers could reply with places they recommend. I did find these:

Also there’s a free “animation school” (you won’t get a BFA) run by John K. himself:

But if you’re just looking for some good tutorials, books, etc. to teach yourself animation, the internet is a glorious place. Really you could make your own class schedule (again no BFA) right here online. Here’s your Figure Drawing I:

And Animation I:

Here are some of your teachers:

And the school library:

Of course none of this is really going to replace life drawing or actual classes, but hopefully this gave you some of the answers you were looking for…

artbooksnat:

Background art for Kill la Kill in its concept stages.

Anonymous: can I ask how you pick your colors, they're so vivid??

kelpls:

I ACTUALL Y HAVE NO SYSTEM i just go with my gut ha hahaa. .. but I GUESS IN GENERAL Don’t be afraid to use saturated colors!! AS LONG AS YOU HAVE A BALANCE OF SATURATED AND DESATURATED COLOR YOU WON”T END UP BLINDING YOURSELF!

THIS IS JUST A GENERAL GUIDE cause whether a color looks saturated/ desaturated also depends on the colors around it!! and black and white can kinda go either way depending on things BUT USUALLY AS U MOVE TOWARDS THE GREYS = less saturated

SAT = SATURATED; DESAT= DESATURATED

 here’s a screenshot of my swatches where i sometimes save colors i like!

they’re mostly skin colors though SWEATS.. 

THERE”S ALSO THIS VIDEO THAT I WATCHED TODAY and I actually color in a rly similar way?? SO MAYBE IT MIGHT HELP
omg im not sure if i answered your question

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freeglassart: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

sketchchump:

degamo:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

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start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

I’m feel really strongly about this right now and I weirdly enough think about this a lot so I’m gonna word vomit a little buuutttt

Makani is seriously like my favourite artist ever and I think when it kind of comes down to it probably had the biggest hand in teaching me how to draw?? I’ve been looking at her stuff ever since I started going on the internet when I was like 2 years old (I feel like this is common) but kind of never really thought about it aside from consuming as a  fan however I guess getting into tf2 and meeting makani on the chan seriously changed how I drew entirely and it’s really bizarre to think about how such a huge factor in the way I draw today was from playing around on tf2chan LOL I feel like I never would’ve drawn characters/ interactions/ facial expressions/ etcetc if it wasn’t for that.

Anyways I guess makani has just stayed consistently impressive and incredible and I still just go look at her art like every day and start deliriously laughing because she’s so fucking good LOL Thanks for coming to my TED talk on makani 

Makani is my hero. Also for those of you who ask me about expressions and body language, here’s some extremely helpful advice!

foervraengd:

blubeere replied to your post: also yeah this is why I consider mysel…

What would you suggest to make traditional art with? I still can’t get used to do art digitally so it would be nice to see what i could do traditionally…

hmm colored pencils and watercolors is a good start. uvu

if you have access to an art store, I suggest you go look for this:

It’s a water brush! It works as a pipette and basically keeps the brush tip continuously wet. I use it for both my beer paintings and watercolor doodles. You wont need a glass of water by your side since the water is stored in the brush, so you can lie in your bed and make watercolor paintings with this.

Definitely a recommendation! And it’s not that expensive either! :3

moopdrea:

nishlo:

shark lava and boy girl

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definitely cooler than those other two

feministcaptainkirk:

eschergirls:

lesstitsnass:

It’s a two-fer! Courtesy of @dcwomenkickingass, and specifically this post, I had to do an edit of these, while my storyboards wait. 

I’m not going to go into long explanations here, I hope the drawings do speak for themselves. In the first case, it’s a Land being Land, although I do have to say that he did give a butt to Silk, as opposed to his usual ablation of hips and gluteus maximi. However, he unfortunately did it wrong. 

Artistic anatomy is all about drawing structure, from the inside out. Your muscles by themselves can’t look right if they aren’t placed on top of a properly proportioned skeleton.  Boobs won’t look right if they aren’t drawn as following the curve of the ribcage, its center line, or the movement of the arms which either pull or push on the pectorals on which the breasts hang. The arms back mean the shoulders are lowered, and the angle of the hands will be different since there’s a 3/4 turn on the torso. It shows that Land is drawing by guessed shapes, copied contours and practiced repeated motions. There’s no real structure underneath his shapes.

And if we look at the legs, I can only picture Kitty Pride phasing out of a wall: the legs look like they got mangled up to look like stumps. But even structure-wise, there is no thought put into whether the pose actually works, which is why it looks so clumsy. The legs should be reversed due to the line of action that’s in the torso but not followed through into the pelvis and legs. And I’ve been using the coil technique a lot in order to make my volumes work - it should be obvious by the roughs above - which help me figure out things like foreshortening. 

Silk too was a problem of lack of structure, proportions all over the place, and lack of weight and purpose, but it felt moreso than Spiderwoman. I used the same pose Land did but worked out the skeleton first, using rotation arcs in order to properly proportion the length of the various limbs. I don’t know these characters and I might not have used these poses, but Silk here definitely looks like she’s dancing.

The variant cover by Manara looks like a pose right out of porn, pelvis up and cheeks spread, costume looking like body paint, and it makes me very uncomfortable. She doesn’t look like a superhero about to strike, she looks like she’s about to get… well, it’s a porn pose. This is sexualisation. It also reminds me of the Dog Bone sexy shape. 

So I turned the pose sideways to figure it out, and to see what would work better. The sideways pose as is, as you can see, is angled to do quite the opposite of ass-kicking. Were she to try to leap from that pose, she’d fall flat on her face. The second pose is the “coiled like a spring”, but in the camera angle of the cover, it’s an ugly, ugly pose. So I tried to do something in-between, and just by making the pelvis horizontal and lifting the torso off the ground, I’ve managed to move the center of gravity so her weight is on her feet instead of her knees, she can use her arms to maneuver in most directions, and you still get an interesting body shape to look at. I think this works better, and much more ready to spring into motion.

Wanted also to say thanks for all the reblogs, likes and recent follows! I appreciate each one of them, and it’s because you’re still sharing and commenting that I came back to do this. However I’m still really busy! I won’t be posting a lot, but I do plan on posting more than I have. Back to storyboards for me! 

Great breakdown of both Spider-Woman covers by Kanthara from Less Tits n’ Ass, More Kickin’ Ass (which I strongly recommend as a follow for people who like redlines/redraws/fixes). :D

I’d love to be as terrible as my job as Greg Land is and still be as in demand.

He shames everyone by how bad he is.

killapede:

some more outside drawings! I went to LA for a while

ggariba:

💖 ” Don’t be boring ” 💖

ggariba:

💖 ” Don’t be boring ” 💖

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